Objective
Move your stones and build walls to enclose territory: areas containing only your stones. The player with the most territory wins.
Setup
- The board is 7x7 with 2 to 4 players
- Each player starts with stones in fixed corner positions
- Additional stones are placed in a snake draft (1-2-2-1) to balance the advantage of placing first
- After placement, the player who did not place last moves first
Each turn
- Select one of your stones
- Move 0, 1, or 2 steps
- Each step: up, down, left, or right
- Cannot cross walls or pass through other stones
- Build a wall on any open side of your stone's current cell
Walls
- Walls are permanent once placed
- Walls cannot be placed on the board's outer edge : the edge already acts as a natural wall
- You may wall in an opponent's stone; trapping is legal
- Walls appear as coloured borders matching the player who placed them
Match end
The match ends when every empty cell on the board belongs to a player's territory: all space is claimed.
Scoring
- Each territory cell = 1 point
- Highest total score wins
- If tied: player with the largest single territory wins
- If still tied: draw
Handicap
- A territory bonus can be given to any player to balance skill differences
- The bonus points are added to that player's final score
- All players still have the same stones, moves, and walls
Time limit
Configurable per match. If time runs out, a random move and wall placement are made automatically.
Bot opponent
Any player can be set to a bot in the new match dialog. The bot evaluates moves based on territory control, stone mobility, and board influence. The timer is paused during bot turns.